About This Game A-Tech Cybernetic is a first-person shooter built from the ground up for VR. It features two separate game modes: a classic swarm mode to put your shooting and survival skills to the test and a story mode that takes you to a futuristic biomedical company overrun by mutants. Control everything with real-life movements, interact with your surroundings as if they were actually there, experience a new kind of gameplay that’s more immersive than ever before, thanks to VR. Be the badass guy you always wanted to be.Co-op gameplay will also be available in the final, fully released version.STORY MODE - DIVE INTO AN IMMERSIVE SCI-FI ADVENTUREWaking up with no memories you find yourself in a biomedical company overrun by hordes of mutants. Who are you? What are you doing there? What are these mutants? Explore a futuristic company complex, handle and aim your weapons with real-life movements to survive and find all the answers yourself while going through an immersive sci-fi adventure.SWARM MODE - STOP THE MUTANT HORDES AND SURVIVECan you stop all the mutant hordes that will come to get you? Will you be the last man standing? Put your shooting skills to the test and make sure you’re the only one that survives. But be aware: they may come from places you’d never expect them!REAL LIFE COMBAT SYSTEM - USE YOUR BODY TO FIGHTHandle and aim your weapons with real-life movements, use various melee weapons, throw grenades at your enemies, dodge melee attacks or if all else fails, use your fists to buy some time or get some advantage in combat. Now is the time to test your combat skills.USE YOUR SUPERHUMAN POWERSWhile you can also use locomotion in A-Tech Cybernetic, teleporting is the fastest way to get from one place to another. But gaining VR superpowers doesn’t stop here! Move objects with your mind - pull them by force for your convenience or push them away like a jedi. And if you feel cornered or really just want to have some extra fun, slow down the flow of time and take out those bloody mutants one-by-one. There’s no rush, really, it’s just a horde of flesh-eating mutant monsters that are out there to get you, so feel free to take your time...well...at least as long as your bullet time ability lasts. After that - how should I put it - RUN! or rather use teleport as we don’t want you to actually hurt yourself or run into your room furniture - VR is just so freakin’ awesome!EXPLORE A VISUALLY STUNNING ENVIRONMENTWe find it extremely important to provide the player a close to realistic environment to maximize the VR experience. In A-Tech Cybernetic you will really feel that you entered an alternate reality where everything seems and feels so real. It takes immersion to another level.Have fun and don’t ever forget: all mutants must die! 7aa9394dea Title: A-Tech Cybernetic VRGenre: Action, Indie, Early AccessDeveloper:XREAL GamesPublisher:XREAL GamesRelease Date: 15 Mar, 2017 A-Tech Cybernetic VR Download Crack With Full Game a-tech cybernetic vr gameplay. a-tech cybernetic vr igg. a-tech cybernetic vr download. a-tech cybernetic vr test. a-tech cybernetic vr trailer. a tech cybernetic vr. a-tech cybernetic vr review This is a very cool game with great gameplay and graphics worth the money.... but under the condition of having one crippling bug fixed. There is a bug where the longer you play, the lower the fps gets. i assume it's some memory leak bug.... usually you will have a solid 90 fps and in about 10 minutes, you will be down to 80 fps, in another 10 minutes 70 fps, and so on until you are down to 40 fps (it does not matter what's on screen).... restarting the game will bring up your fps back to 90. until this issue is fixed, this game is unplayable.here is a forum discussion on it: https:\/\/steamcommunity.com\/app\/578210\/discussions\/0\/1737715419897407664\/?tscn=1557344972. Fun core gameplay, but has awful game breaking bugs. The frame rate drops the longer you play, making it really difficult to enjoy this game.This game has not received any updates in the time I have owned it, which is closing in on a year. This is unacceptable for an early access game.. Meh, this game was a waste of money. Played it for a little over an hour and never even had an iota of a desire to play it again.. Perhaps I'm biased because this is my first genuine VR game. But HOLY \u2665\u2665\u2665\u2665 THIS IS AWESOMEEEEE. I definitely recommend this game. I saw it for sale and decided to take a chance as it is not usually in the top list of VR games. This game was a great surprise. I'm running on a GTX 1060 and WMR Odyssey+ and it runs great! No performance issues. In fact, it is actually very smooth. I'm using a custom controller binding profile to allow me to use the WMR joystick for locomotion and it works very well. The game itself is very fun (at least for me). Nice atmosphere and just fun shooting zombies and moving through the levels. So far I played 2 hours and still having a blast. Reminds me of Doom but seems to play better. I love the ability to have full locomotion and smooth turning. The dark atmosphere and jump scares are fun especially when dark and you are using a flashlight to see. I'm surprised that this game isn't more popular. Maybe people want more realistic shooters or zombie games? This is more like Doom in my opinion. A great VR FPS and tons of fun for what it is. I'm glad I picked it up when on sale and definitely worth it.. This game looks great but has sooo many bugs and a dev team that appears to have given up. The biggest game breaking bug is the constant lag and screen loading. Im running a 2080 with the latest drivers and this thing performs terribly. What a shame as A-TECH could be awesome but the bugs make the game unplayable. New Map - Cave: Do you like it ? ;). ./Story Mode - WIP#6: Now They have Guns. Oh Sh*t :o. UPDATE#14 - Oculus Support!: A lot of you asked for the Oculus Rift and Oculus Touch support so we scheduled that in the development plan. We are proud to announce that the game is now playable with Oculus Rift with Touch!We recommend using room-scale tracking for the experience is best with all-surround action.Although we are still working on the full port (UIs etc.) we wanted to give you the Touch support update as soon as possible.Enjoy! :)Update notes- The game is playable with Oculus Rift + Touch- Fixed some issues (mostly related to enemies)Thanks for all your feedback!If you have a good idea or any suggestion please don't hesitate to send us amessage.Your feedback is very welcome and by giving your input you alsobecome part of the development process! :). Dev Diary 4. - Chapter 4.: Hello there!. Dev Diary 3. - The Evil NavMesh: Sometimes we must admit if something goes awry. In our last content update we tried to do a lot of new things and we may have bit off more than we could chew at once. Our aim was always to provide content as polished as humanly (or rather Indie-ly) possible, but as many of you may know, A-tech is slowly 2 years old. When we’ve started developing, many of today's templates and standards didn’t really exist. At that time smooth locomotion wasn’t really a thing, and we just started with some very basic behavior and went with it.Ah the good old days of swarm modeLater “revolutionary” features like moving on angled surfaces and on multiple levels of navigation mesh was implemented. Let me explain the later for you. Navigation mesh basically defines the area where you can move around. It’s not really that simple but let’s stay with this.The green stuff you see is the NavMeshWhat you can move over however is a really different topic. Here is when the collision of the objects come into play. Collision is defined by the shape of the objects and a lot of other parameters.The collision view of the same levelA lot of the problems attributed to this could be solved by very high resolution shapes. However everything you can step on and shoot has to be calculated by the engine’s physics so higher definition surfaces => more calculations => less FPS.You could reply “Come on, other games have solved this problem!” Sure they did. We should do too, on that we agree. The problem as I mentioned before, is that we’ve started from very very far away, and we never had time to properly upgrade our navigation system to today’s standards. And since this is the first case we actually came across this problem it takes some time to fix it. We basically have to rewrite our whole locomotion system, and for a small indie studio that is a nightmare scenario. The new system is probably going to break a ton of things, which will need to be tested and fixed and tested again. We are working on it, but for now we must ask for your patience.A thousand thanks for your support,Norbert (Makrangoncias)Game and Level designer. Swarm Challenge Announcement [CLOSED]: Hey People!We are happy to announce the A-Tech Cybernetic VR Swarm Challenge.Valuable and exclusive prizes such as Dead Effect 2 VR and Zero Caliber VR Steam keys. Get your name on our Hall of Fame, come and participate, don’t miss the chance!. ./Story Mode - WIP #5:. ./Story Mode - WIP #2: Coming soon :) !
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